February 2011
1 post
8 tags
Saturation and Gamma Correction formulas
Here’s a copy of a post I placed back on 31MAY08 for my “final project” at Full Sail University…
So I’ve been trying to figure out how to get my shaders to implement gamma corrections and saturation modification. This may not seem like a big deal but truth be told, if you’re using a pretty crappy monitor, these features can make or break a game.
After toiling on the...